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Soundtrack Name: Dracula X: Nocturne in the Moonlight OST
U.S. Game Name: Dracula X: Nocturne in the Moonlight / Castlevania: Symphony of the Night
Musical Genre: Assorted
Original Game System: Sony Playstation, Sega Saturn (came later)
Publisher: King
Copyright Holder: Konami
Number of CD's: 1
Number of Tracks: 1
CD Length: 68 min 31 sec
Composers and Performers:
Michiru Yamane

Review:
Castlevania: Symphony of the Night was actually the first in the Demon Castle Dracula series that I played. A friend of mine had the fortune of owning a Japanese PSX and introduced me to his imported game. Of course, I was too poor to buy a Playstation at the time so I occupied my time by playing the earlier NES and SNES incarnations. One thing that stood out in the series was the music.

The Nocturne in the Moonlight OST contains all the music from the game, plus an extra track that didn't make it to the North American version. Unfortunately, this is one of those soundtracks that you either love or hate. There is no middle ground. To begin with, the CD contains a lot of different music styles. Tracks like "The Tragic Prince" utilize an electric guitar and are very energetic. However, tracks like "Woodcarving Parteeta" and "Dance of Pales" lean towards the classical genre. Furthermore, there are tracks like "Lost Painting" that was a definite eastern flavor. Some people may be immediately turned off by the fact that the soundtrack doesn't stick to one style. Others may not like the slow pacing of some of the songs. With the exception of "Moonlight Nocturne" the tracks seem to lack the extra "BAMF" that makes a Castlevania soundtrack special. It's not to say that the music is bad. The music is, in fact, excellent. It's just not the kind of thing that classic Castlevania players might like to hear.

The "Tragic Prince" is my personal favorite track in the entire OST simply because it has a "beginning", "middle, and an "end." A lot of the songs never really picked up its rhythm. This probably had to do with the nature of the game. In older Castlevania games, the player had a rather linear path to take. In Castlevania: SOTN, the player must explore an entire castle with backtracking involved, in the style of Metroid, if you will. As a result, the music is supposed to flow freely as the player transitions from one section, say... the Long Library, to another section, like the Outer Wall.

The final track is "I am the Wind," a vocal track used in the ending credits of the game. Strangely enough, I found that it fit. Many people complain that the last track is horrible and ruins the feel of a gothic horror theme but I disagree. It is meant to provide closure to an awesome gaming experience. Oh well, that's just me. Because the music is great by itself, I'm giving this OST a B. You don't have to play the game to enjoy the music. In fact, I recommend that hard-core classic Castlevania fans don't listen to this OST unless they have an open mind. In conclusion, this is a very good example of how videogame music can sound good by itself without the aid of flashy graphics, CG movies, or animated sprites.

Final Rating: B